


You may need uLaunchELF 4.42_ev and pfsshell-0.2a or AKuHAK's reworked HDL_dump.
ULAUNCHELF 4.42 ZIP SOFTWARE
LAUNCHER.ELF = The launcher which executes _common/POPS/EXECUTE.ELFĬUE2POPS_v2.0.zip = BIN/CUE to IMAGE0.VCD conversion tool v2.0ġ) Mount the partition "_common" and create a directory called "POPS" (UPPERCASE) into it's root Ģ) Copy the files "disc0" and "EXECUTE.ELF" in the "POPS" directory you've just created.ġ) Dump your game as BIN/CUE with your favorite disc replication software (must output a raw Mode 2 disc image and an ASCII cue sheet) Ģ) Convert it to a POPS virtual CD-ROM image with "BIN/CUE to IMAGE0.VCD conversion tool v2.0" (CUE2POPS_2_0.EXE) ģ) Create a parent partition in your PS2 HDD (example of a partition name : "PP.PBPX-95000.MY_GAME")Ĥ) Transfer your virtual CD-ROM image (IT HAS TO BE NAMED "IMAGE0.VCD", UPPERCASE) to the root of the partition you've just createdĦ) Copy the file "EXECUTE.KELF" to the root of the game partition, or write "EXECUTE.KELF" to the KELF field of PATINFO.ĥ) Setup your partition icons (optional) ħ) Rename "LAUNCHER.ELF" as the name of the game partition (for example, if the game partition name is "PP.PBPX-95000.MY_GAME", rename "LAUNCHER.ELF" as "PP.PBPX-95000.MY_GAME.ELF") Ĩ) Copy the ELF you've just renamed to any place you want to run it from (examples : USB mass drive, +OPL partition, a folder in a PS2 Memory Card.). PP.YOUR_GAME_PARTITION/EXECUTE.KELF = The emulator, encapsulated in the POPStarter container (it's a KryptoELF, for use with the HDD OSD) _common/POPS/EXECUTE.ELF = The emulator, encapsulated in the POPStarter container (it's the "PORTABLE" build, a stand alone ELF) _common/POPS/disc0 = The original virtual CD-ROM image of SLBB-00001
