

The need to pay attention to your in-ear radio-which can sound off at any time-and the removal of automated radar systems set Ground Zeroes apart from the rest of the series. Those features have been removed, so you have to monitor live radio communications to gather the same intel. In the past, a handy icon and a countdown timer would help you determine where your enemies were and how long you had to remain in hiding before they gave up. It's not a binary system, however, and even though you may have lost your pursuers, they can remain on high alert for some time. You have two options: face them head-on or flee and wait for them to give up their search. Immediately, alarms blare, and enemies, sometimes in armored vehicles, flock to your last known location.

Unless you're a naturally gifted expert, it's a given that you'll eventually be spotted. Does it give you an unfair advantage over your enemies? Of course, but like the marking system, it also makes the transition into immersive, open-world stealth a little easier to swallow.

This bullet-time-like slow-motion effect gives you a few seconds to disable your spotter with short-range melee attacks or a well-placed shot to the head in order to avoid triggering a base-wide alert. Sticking to the shadows, crouch-walking behind objects, or crawling through the grass keeps you out of sight in most cases, but should an enemy catch a glimpse of Big Boss, you have a brief opportunity to redeem yourself when he enters reflex state. Knowing where any of the dozens of enemies are yields a small amount of confidence, but it's a minor consolation when every corner you turn may present unpredictable challenges. Unlike in older games, there's no automated radar to track nearby enemies in Ground Zeroes the only way to track enemies is to first spot them with your own eyes, and only then, after marking them with your binoculars, can you follow their movements. Metal Gear famously stars characters with exceptional sneaking skills, but they also come equipped with fantastical gadgets that make their jobs easier by revealing enemy locations and alert states. With Ground Zeroes’ minimal HUD, a narrow third-person camera angle, and a sprawling base filled with potential threats, sneaking behind enemy lines has rarely felt so tense and immersive. You need to infiltrate the heavily guarded base to rescue a member of your entourage, and with only a shred of evidence to point you in the right direction, you have to use your powers of observation, eavesdropping, and some light interrogation to succeed. Your mission begins in a typically dramatic fashion on a dark and stormy night at Camp Omega-a military black site on the coast of Cuba. Now Playing: Metal Gear Solid V: Ground Zeroes - Video Review

They may not stick around for long, but they certainly leave a lasting impression.īy clicking 'enter', you agree to GameSpot's No matter the platform you play it on, you're treated to impressive lighting and masterfully crafted character and environment models that, along with the renewed cast, elevate Ground Zeroes' cutscenes above and beyond those from the past. Characters move and speak with a natural grace, and even though it's jarring to hear the recognizable Kiefer Sutherland voice Big Boss in place of fan-favorite David Hayter, his delivery is far more realistic and believable. Thankfully, the opposite is true in Ground Zeroes. Metal Gear has always been recognized for having impressive cutscenes, but they're usually hindered by inconsistent animation and over-the-top voice acting. Lost? See our Interactive Map of Metal Gear Solid 5: The Phantom Pain.įind Diamonds, Tapes, Blueprints, and more.The story sequences in Ground Zeroes captivate with impressive cinematography, properly showcasing the exploits of the brutal yet heroic Big Boss a battlefield prodigy who long ago disavowed his allegiance to the US Government and established his own military for hire.
